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(原文) This is by design. When a workunit is aborted (either because the task crashed, the process was terminated, or a time-limit expired), the Agent intentionally transmits the amount of time spent to the server so that you will receive credit for the time spent. You will not receive credit for a workunit/result having been fully completed. Additionally, there is no scientific benefit gained, since partial result files are not usable by us and are discarded by the Agent. As has been noted, this activity also wastes bandwidth, which is one of the primary costs involved in UD's sponsorship of the project.
>>58 私の、公式掲示板のアカウント、Aim@NextCentury のシグネチャの、 Sorry,My English ability is the same level as Woodstock of PEANUTS. :- ( で、最後の一文の " Woodstock of PEANUTS " は、 スヌーピーに出てくる「ウッドストック」というキャラクターを指しています。 (新聞の4コマ漫画のタイトルが " PEANUTS " なのです。) こんなのもあります。 http://www.snoopy.co.jp/
「途中で終了したリザルトは、まれにリザルトに計上される可能性がある (サーバ側で)が、その結果は無意味であり、また、ネットワークに影響を与える」 「同様、CPU Time と point も、計上されてしまう」 「しかしプロジェクトにおいて重要なのは、ポイントやリザルト数の正確さではなくて、 正確に最後まで処理されたWUがUDに返信されることだ。」
こんな感じですかね。 UD Agent のバグではなくて、サーバ側の処理によるものという事の様です……。
So, in summary (in my humble opinion)... The statistic that is the most important when comparing one device to another, or one member's statistics to another, is UD's Points Generated calculation. Again, it is just a simple formula that takes your overall CPU Time contributed and gives weight to the device resources you choose to allocate. On the other hand, Results Returned, while being a interesting statistic to look at, really is nothing more than a listing of the number of "breaks" your device(s) took during the overall "stream" of work for a given project or combination of projects.
>173 >175 > Workunits are not being thrown away. If the workunit is not completed > it is marked as needing to be revisited. When we revisit the workunit > if the workunit was terminated due to a timeout we split the workunit > into even smaller parts and distribute those parts as new WUs. > Moose
>>264 result_0 のなかに、「時間」とか入っていたら、完全一致しないかもしれませんね。 「時間」とかだったら、ファイル長まで変わらないかな? でも、メンバーページで Total CPU Timeの表示が 1:0:08:49:12(日にちの桁が3桁じゃない)と なっている人がいるのを見ると考えられそうだなあ(笑
Update (11/28 4:00:00 UTC): Still working on it. Making progress on correcting replication script. Will start data reloads from main UD database soon (hours). It will still take 24-36 hours to complete the reloads and bring stats displays on the web site to current time. Hundreds of thousands stats results/transactions per day take time to copy and calculate from the main UD database. Thanks for your continued patience and continued contributions.
I have reopened the statistics display database for the web site and am currently running the last query to bring the stats to near current, however there are several days over the last 3 weeks that need to be recalculated, so there will times over the next 2-3 days when the stats may "not look right". I will post again here once the reload/recalculate process is completed. This only affects a few results per day, but I am trying to get things 100% "right"...not going to accept 99.9%
UD Monitor → Settings → Use 'hard' UD Agent terminationをオンにすると、 UD Monitorがキャッシュを切り替えるときに、 たまーに、「Another instance of the UD Agent is already running」が出て 切り替えがうまくいっていないことがあります。漏れだけかな?
なにかよい回避方法はありませんかねえ? Use 'hard' 〜 を使用しないというのも手ですが使用すると微妙に解析スピードがあがりますし。
Region Points Generated NORTH AMERICA 2,400,789,597 ANONYMOUS * 1,821,541,800 EUROPE 1,551,141,252 ASIA 328,597,816 AUSTRALIA/PACIFIC 70,364,751 SOUTH AMERICA 29,137,348 MIDDLE EAST 22,941,366 AFRICA 10,061,523 CENTRAL AMERICA/CARIBBEAN 3,238,011
で以外にもアフリカが最下位ではなく中央アメリカのポイントが 私でも役に立ちそうなポイントなので国籍を SAINT VINCENT AND THE GRENADINESあたりで登録しようかな? と思ってます。 支部どころか人もあまり住んでなさそうな国だけどね、 2chねらが集まったらかなり順位が変動するんだけどなぁ(w